Ale's Last Ninja Engine

Download the engine




Some older info from Alessio Perardi, the author:

"In my idea it should work without a 3D card on a pentium 120, but it's not sure. Armakuni already runs, does punches, kicks, jumps & so on... but 3D backgrounds are poor and textures horrible. I'd just like you (& everyone else) to spread the word on my work. If you have ideas, suggestions, potential maps or anything else...you know my email!"

Features, currently implemented:
  • Ninja movements, punches, kicks, flying kicks, jumps OK
  • Last Ninja 1 stuff like Buddha suggestions
  • Ninja magic: Armakuni can become invisible for 10 secs. and become a tree
  • Intelligent Enemies - 90%
  • Collisions - 50%
  • Oriental backgrounds - OK
  • Many chars: 4 types of guards, Shinobi reminding colored ninjas & so on.
"I also did gfx for elemental enemies (once beaten they should give Armakuni their magic powers, maybe they could be level bosses, not sure). Also I've done a two player mode, but I don't know how to harmonize it with the game plot... I think I'll do a 2P versus mode besides the game, a little like Barbarian 1, with special levels."

Bad news: "Due to a technical problem on one of my harddrives, approx 70% of the grafx of my ninja game are lost forever!!! This definitely won't stop my project, but there will be a big delay. God damn Bill Gates and Windows! Anyway it's a chance to reorganize my work more rationally after holidays. And last but not least, the main program is safe. I'll keep you updated in the future."

Archives established in 1997, url: lastninja.c64.org
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